Prototyping Interaction with Video Scenarios

  • Published on
    17-Aug-2014

  • View
    12.739

  • Download
    7

DESCRIPTION

Aaron Rincover and I presented this workshop at Seattle Make-a-Thon on November 6, 2010, sponsored by IxDA Seattle, AIGA Seattle, and Interact. When designing interactions that transcend singular devices and form the basis of device ecosystems, wireframes just dont cut it. Much of the interactions youre looking to define and refine are evoked through motion, sound, haptics, and other variables that cant be easily documented without "dancing about architecture." In these situations, its often most effective to create video scenarios that describe how an interaction would happen out in the real world. These scenarios are useful not only for explaining ideas to your clientstheyre an effective way of capturing prototypes to see if they make sense and feel real. Over the course of this workshop, we explored the various flavors of video scenario that you can create, depending on the design problems youre seeking to solve. Then well spent the balance of our time working in small teams to create a short interaction vignette about gestural input to activate a teleportation device.

Transcript

  • A intro B break it down C challenge D solution E show & tell prototyping interaction with video scenarios David Sherwin, frog design + Aaron rincover AIGA + IxDA + InterAct SeAttle / mAke-A-thon / 11.06.10 Prototyping Interaction with Video Scenarios Workshop 2010 David Sherwin & Aaron rincover. All rights reserved.
  • A intro B break it down C challenge D solution E show & tell lets do a warm-up exercise
  • A intro B break it down C challenge D solution E show & tell In 30 seconds, visualize a gesture to take a photograph of your left hand with your right hand 3
  • A intro B break it down C challenge D solution E show & tell lets debrief Share out your gesture ideas how did we perceive each gesture? how would you communicate your gesture to your team? Your client?
  • A intro B break it down C challenge D solution E show & tell what are video scenarios?
  • video 4820842668 / Using Paper to Sketch iPad App by Alex tsayun on flickr / All rights reserved http://www.targetprocess.com/blog/2010/07/using-paper-to-sketch-ipad-app.html
  • A intro B break it down C challenge D solution E show & tell styles of video scenario stills with v/o stop-motion with v/o live-action video
  • A intro B break it down C challenge D solution E show & tell some types of video scenarios capturing a gesture completing a task flow fulfilling a user goal describing a journey
  • A intro B break it down C challenge D solution E show & tell why use video when prototyping an interaction?
  • photo 4327435571 on flickr by boston public library, cc share + remix
  • A intro B break it down C challenge D solution E show & tell interaction design is first and foremost the design of behavior that occurs over time. Alan cooper, David cronin, robert reimann, About Face 3
  • A intro B break it down C challenge D solution E show & tell video captures ideal behavior over time
  • A intro B break it down C challenge D solution E show & tell video captures what documents only describe
  • A intro B break it down C challenge D solution E show & tell video scenario scenario flow easy to consume time-consuming includes real context implies context requires attention requires imagination shared vision build it to know it
  • A intro B break it down C challenge D solution E show & tell video captures gestural affordances
  • Phil Van Allen, object and Screens Speculations at http://philvanallen.com/downloads/object_videos_w_titles.mov
  • A intro B break it down C challenge D solution E show & tell video captures stakeholder attention
  • A intro B break it down C challenge D solution E show & tell video is a method of prototyping?
  • video? from Prototyping: A Practicioners Guide by todd Zaki Warfel / rosenfeldmedia.com
  • A intro B break it down C challenge D solution E show & tell video captures prototypes
  • video free video prototypes can draw from any of the above technologies David & Aaron maul a chart from Prototyping: A Practicioners Guide by todd Zaki Warfel / rosenfeldmedia.
  • Paper, narrative, and digital artifacts shown in real-world use by people. video free video prototypes can draw from any of the above technologies David & Aaron maul a chart from Prototyping: A Practicioners Guide by todd Zaki Warfel / rosenfeldmedia.
  • Gestural input is best captured through video or a true functional prototype. video free video prototypes can draw from any of the above technologies David & Aaron maul a chart from Prototyping: A Practicioners Guide by todd Zaki Warfel / rosenfeldmedia.
  • A intro B break it down C challenge D solution E show & tell why not use video when prototyping an interaction?
  • A intro B break it down C challenge D solution E show & tell not interactive hard to edit disposable its not real
  • A intro B break it down C challenge D solution E show & tell time-consuming to make
  • A intro B break it down C challenge D solution E show & tell time-consuming to make
  • A intro B break it down C challenge D solution E show & tell example: a teleportation system for easy everyday use on city streets
  • A intro B break it down C challenge D solution E show & tell Aarons example video scenario: teleportation made easy
  • A intro B break it down C challenge D solution E show & tell break it down: video scenario process
  • A intro B break it down C challenge D solution E show & tell the process: 1 . plan the shoot 2. make & set-up shoot 3. shoot the scenario 4. evaluate & edit
  • A intro B break it down C challenge D solution E show & tell 1. plan the shoot things to consider Storyboard Voiceover/sound User flows Schedule talent Budget Props Video capture locations editing methods
  • A intro B break it down C challenge D solution E show & tell 1. plan the shoot explore what Ux/UI screens are required
  • A intro B break it down C challenge D solution E show & tell 1. plan the shoot the storyboard shows screens in context
  • A intro B break it down C challenge D solution E show & tell 1. plan the shoot common shot types: CLOSE-UP OvEr thE ShOULDEr MEDIUM EStABLIShING
  • A intro B break it down C challenge D solution E show & tell 1. plan the shoot Your planning should include: complete storyboard (of every key shot) Sketched-out flow for required UI screens required actions per shot: gestures, expressions, person-to-person interaction, devices used the hero UI moment for critical shots location detail to pre-visualize shot type/angle Voice-over (we arent including today)
  • FrAme # FrAme # FrAme # ActIon ActIon ActIon ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ScreenS reQUIreD ScreenS reQUIreD ScreenS reQUIreD ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ client: __________________________________ Project: ________________________________ Storyboard Worksheet / Page __ of __
  • A intro B break it down C challenge D solution E show & tell 2. make & set-up shoot Draw necessary screens at size Build devices/props Set up materials on location check actual camera angles w/stand-ins Adjust lighting (outdoors can be easier) check wardrobe (neutral clothing?)
  • A intro B break it down C challenge D solution E show & tell 3. shoot the scenario Adjust details when appropriate edit in camera for each shot Use a tripod limit location detail check each shot for technical errors Shoot duplicate takes for critical shots have fun!!!
  • A intro B break it down C challenge D solution E show & tell 4. evaluate & edit Watch all of the takes Write up notes: best moments, redos reshoot required takes load best takes into editing program Stitch best takes together
  • A intro B break it down C challenge D solution E show & tell ready? lets make a video scenario!
  • A intro B break it down C challenge D solution E show & tell challenge: design a teleportation system for easy everyday use on city streets
  • A intro B break it down C challenge D solution E show & tell but unlike our example, gestural input must be used to cue and start transport how would you describe this interaction in a 60 second or less video scenario?
  • A intro B break it down C challenge D solution E show & tell get into groups of four
  • A intro B break it down C challenge D solution E show & tell 1. plan complete storyboard (limit to 6 shots or less!) 20 minutes Sketched-out flow for required UI screens 2. make required actions per shot: gestures, expressions, person-to- 30 minutes person interaction, devices used 3. shoot the hero UI moment for critical shots 20 minutes location detail to pre-visualize shot type/angle 4. evaluate Be sure to play with your camera as you plan! 15 minutes
  • A intro B break it down C challenge D solution E show & tell 1. plan Draw necessary screens at size 20 minutes Build devices/props Set up materials on location 2. make check actual camera angles with stand-ins through your camera 30 minutes Adjust lighting (outdoors can be easier than indoors) 3. shoot check wardrobeis clothing 20 minutes neutral and doesnt distract from UI? 4. evaluate try out a few key interactions on film 15 minutes
  • A intro B break it down C challenge D solution E show & tell 1. plan Shoot your storyboard! 20 minutes Adjust UI/storyboard details when appropriate 2. make edit in camera for each shot (start/stop) 30 minutes Use a tripod (or similar stabilizer) limit location detailthis isnt 3. shoot a commercial 20 minutes check each shot for technical errors afterwards 4. evaluate Shoot duplicate takes for critical shots 15 minutes have fun!!!
  • A intro B break it down C challenge D solution E show & tell 1. plan Watch all of the takes, deleting unusable ones 20 minutes Write up notes: best moments, necessary edit points 2. make reshoot required takes 30 minutes load best takes into editing program (FlipShare) 3. shoot Stitch best takes together 20 minutes Be awareFlipShare adds crossfades! 4. evaluate 15 minutes
  • A intro B break it down C challenge D solution E show & tell share out your videos!
  • A intro B break it down C challenge D solution E show & tell lets debrief What did you notice about the videos? What worked best? What could be improved?
  • A intro B break it down C challenge D solution E show & tell will you use video when prototyping interaction?
  • QUeStIonS? QUeStIonS? David Sherwin Aaron rincover dksherwin@msn.com aaron@rincover.com @changeorder Slides for this workshop will be posted to changeorderblog.com Prototyping Interaction with Video Scenarios Workshop 2010 David Sherwin & Aaron rincover. All rights reserved.

Recommended

View more >