Six ‘Rules of the Road’ for Designing ILT and eLearning

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About the AuthorKathy Sherwood is the Director of Leadership and Organizational Development for InfoPro Learning. Prior to InfoPro Learning, she was the founder and senior partner of a global leadership development company for more than 20 years. Kathys specialty is creating a customized blend of workshops, coaching, simulations, and e-learning tools to provide leaders and managers with a competitive advantage, while also maximizing the return on training investment for their organizationsThe 8 Top Reasons to Opt for Custom eLearningTransitioning from instructor-led to eLearning instructional design may be daunting because it appears to require a new mindset. But while the technology provides new options not available in an ILT (instructor-led training) class, many of the instructional design principles remain the same.http://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/The 8 Top Reasons to Opt for Custom eLearningThe Six Rules of the Roadhttp://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/The 8 Top Reasons to Opt for Custom eLearning1. Know Your Audiencehttp://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/Six Rules of the Road for Designing ILT and eLearning1. Know Your AudienceKnow your audience and what they will be doing with the learning following the course. Consider whats nice to know and whats essential to know and the duration of the learning event. This will guide your learning objectives and high-level design that should be signed off by key subject matter experts and stakeholders before you get into the development of the course itself.http://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/The 8 Top Reasons to Opt for Custom eLearning2. Chunk Your Contenthttp://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/Six Rules of the Road for Designing ILT and eLearning2. Chunk Your ContentChunk your content into sizeable and logical components (we call them modules and within them are lessons). Once the course design is completed, lay it out in sequence and ensure it flows logically, and that there are varied activities (see more about potential activities below). We suggest an activity every 5-7 minutes for ILT programs and every 1-2 minutes for eLearning.http://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/The 8 Top Reasons to Opt for Custom eLearning3. Provide Milestones that Learners Must Passhttp://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/Six Rules of the Road for Designing ILT and eLearning3. Provide Milestones that Learners Must PassProvide milestones that learners must pass before they advance to more-difficult content. This may include self-assessments, demonstrations or role-play activities, all of which can be done in either venue. As the content gets more complex, continue to roll-up the information into a visual depiction and summarize before completing the course.http://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/The 8 Top Reasons to Opt for Custom eLearning4. Provide Reinforcement or High-Touchhttp://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/Six Rules of the Road for Designing ILT and eLearning4. Provide Reinforcement or High-TouchProvide reinforcement or high-touch ideally by the managers of the participants before the learning event (to ensure readiness for the learning and an understanding of the context for the learning or WIIFM) and following the event (to ensure application to the workplace and motivation for continuous learning).http://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/The 8 Top Reasons to Opt for Custom eLearning5. Vary Activitieshttp://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/Six Rules of the Road for Designing ILT and eLearning5. Vary activitiesVary activities by considering such possibilities as: Role Plays/Skill Practices can be done in both elearning and ILT, this proven activity provides a workplace scenario and offers the opportunity to practice a set of skills or concepts before trying it out on a customer, client or direct report. Video recognizing that this is a passive technology, it can be made more active through post-viewing debriefing, testing, etc. The more customized, the more interesting to the viewer (both in the classroom and on the screen) but can be tough on the budget.http://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/Six Rules of the Road for Designing ILT and eLearning5. Vary activitiesVary activities by considering such possibilities as: Tutorials in elearning, students click through the content at their own pace, listening, viewing, and interacting with self-assessments to check understanding. SCORM-compliant tutorials can interface with your preferred learning management system to record and report student progress. SCORM content also can be moved to new delivery systems as your needs and infrastructure evolve. In classroom training, these are the content presentations interspersed with activities (every 5-7 minutes) to ensure active involvement.http://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/Six Rules of the Road for Designing ILT and eLearning5. Vary activitiesVary activities by considering such possibilities as: Simulations both in eLearning and in the classroom, simulations advance the level of learner involvement because they change the conversation; decisions made by individuals and teams change the narration and the course of the simulation. The development of a computer-based simulation integrated in eLearning is optimum but expensive. For classroom training, purchasing generic computer-based packages is less expensive than building custom ones. Building low-tech simulations can be a cost-effective and a highly effective alternative for classroom training, especially to demonstrate topics such as enterprise-wide systems (SAP), teambuilding, etc.http://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/The 8 Top Reasons to Opt for Custom eLearning6. Remember that Learners Prefer to be in Controlhttp://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/Six Rules of the Road for Designing ILT and eLearning6. Remember that Learners Prefer to be in ControlAlways remember that learners prefer to be in control of their own learning, so opening up the environment to provide choices or paths that are not always linear can be more engaging and fun. Adult learners bring with them so much experience regardless of age that we can provide a truly memorable path for continuous learning when we give them an opportunity for choices whenever possible and regardless of the venue.http://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/Six Rules of the Road for Designing ILT and eLearningTo Read the Original Article Click Here:Six Rules of the Road for Designing ILT and eLearninghttp://www.infoprolearning.com/blog/six-rules-of-the-road-for-designing-ilt-and-elearning/http://www.infoprolearning.com/blog/how-to-identify-culture-of-accountability-infopro-learning/http://www.infoprolearning.com/blog/six-rules-of-the-road-for-designing-ilt-and-elearning/We help organizations rapidly transform talent by focusing on Learning for Performance. A global, award-winning learning and training solutions company for almost 20 years, InfoPro provides performance improvement strategies, blended learning solutions, and managed training programs.One of the worlds leading providers of learning and training solutions. About InfoPro LearningFor more information, visit www.infoprolearning.comhttp://www.infoprolearning.com/

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