Nine lanterns-16 ideas for scenario based elearning
Slides from a PechaKucha presentation completed by our Instructional Designer, Scott Wallace at an eLearning Association event in Melbourne. A YouTube video of the presentation can be found here: https://www.youtube.com/watch?v=o95Ns9XiIwk
- 16 Ideas for Scenario-based E-learning
- The health sector and scenario- based e-learning
- Story: time, place, character, emotion
- Idea 1: Read the work of Melanie C. Green and Timothy C. Brock on narrative
- Idea 2: Narrative has more power to engage than non-narrative communication.
- Idea 3: Narrative transportation can influence an audiences beliefs without them knowing it.
- Idea 4: Subconscious influence via narrative transportation is effective in sneaking around resistance to a message.
- Idea 5: Narrative can create a sense of self-efficacy.
- Idea 6: Narrative can create para-social relationships.
- Idea 7: Narrative makes attitude change more persistent by engaging at the cognitive and affective level.
- Idea 8: Narrative may not be as suitable for clear, unambiguous information transfer.
- Idea 9: Read Ruth C. Clarks work on scenario-based e-learning. Scenario-based e-learning is a pre-planned guided inductive learning environment designed to accelerate expertise in which the learner assumes the role of an actor responding to a work-realistic assignment or challenge, which in turn responds to reflect the learners choices (Clark, 2013, p. 5).
- Idea 10: Fake branching scenarios can save money.
- Idea 11: Users still feel in control in fake branching scenarios.
- Idea 12: Most current e-learning scenarios lack the freedom of choice: Choose my own adventure.
- Idea 13: True role plays let you see the world through other peoples eyes.
- Idea 14: Making wrong or bad decisions in character is educationally useful.
- Idea 15: RPGs are a modern version of mask work.
- Idea 16: RPGs let you explore your own personalities.