Designing Gamified Flipped Learning Experiences II

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<ul><li><p>Zaid Ali Alsagoff</p></li><li><p>Image: https://i.ytimg.com/vi/hKyfs_pGNb4/maxresdefault.jpg</p><p>https://i.ytimg.com/vi/hKyfs_pGNb4/maxresdefault.jpg</p></li><li><p>Biggest Challenge Ahead?</p><p>The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472</p><p>Anything you can do, I can do BETTER, FASTER</p><p>&amp; CHEAPER!</p><p>Disruptively rapid codification and </p><p>automation of routine and complex processes </p><p>by computers and robots.</p><p>http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472</p></li><li><p>https://twicopy.org/Mensvoort/</p><p>https://twicopy.org/Mensvoort/</p></li><li><p>Source (p. 19): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf</p><p>Source: World Bank Development Report 2016; based on Frey and Osborne (2013) methodology, Citi Research</p><p>http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf</p></li><li><p>Source (p. 28): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf</p><p>http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf</p></li><li><p>Source: http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf</p><p>http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf</p></li><li><p>But teachers who USE TECHNOLOGY EFFECTIVELY will probably replace teachers who do not.</p><p>Technology WONT REPLACE ALL Teachers...</p></li><li><p>Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html</p><p>http://content.time.com/time/covers/0,16641,20061218,00.html</p></li><li><p>Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap</p><p>http://www.slideshare.net/Management-Thinking/closing-the-skills-gap</p></li><li><p>http://www.fin24.com/BizNews/wef-2016-4th-industrial-revolution-5mjobs-women-in-the-firing-line-20160120</p><p>http://www.fin24.com/BizNews/wef-2016-4th-industrial-revolution-5mjobs-women-in-the-firing-line-20160120</p></li><li><p>Survival Skills for Careers, College &amp; Citizenship</p><p>1. Critical Thinking &amp; Problem-Solving</p><p>2. Collaboration Across Networks &amp; Leading by Influence </p><p>3. Agility &amp; Adaptability </p><p>4. Initiative &amp; Entrepreneurialism </p><p>5. Effective Oral &amp; Written Communication</p><p>6. Accessing &amp; Analyzing Information </p><p>7. Curiosity &amp; Imagination</p><p>Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc</p><p>7</p><p>Dr. Tony Wagner</p><p>http://www.slideshare.net/internationaled/the-global-achievement-gaphttp://www.youtube.com/watch?v=NS2PqTTxFFc</p></li><li><p>TopicTODAYS MISSION</p><p>LEARNING</p><p>LEARNING DESIGN</p><p>FLIPPING &amp; GAMIFYING</p><p>SIMPLIFIED</p><p>TOOLS</p></li><li><p>1</p><p>LEARNING</p></li><li><p>Future Learning Methods?</p><p>Learn While Sleeping! </p><p>Massive Open Sleeping Courses!</p><p>Super Delta Brain Wave Learning!</p></li><li><p>Learning Uploads/Chips!</p><p>Future Learning Methods?</p><p>Learning Pills!</p><p>Learning Implants, Uploads &amp; Super Learning Neurons! </p></li><li><p>BRAIN</p><p>Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/</p><p>http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/</p></li><li><p>https://educationcogitation.com/tag/science/</p><p>THE SCIENCE OF SUCCESSFUL LEARNING</p><p>https://educationcogitation.com/tag/science/</p></li><li><p>https://educationcogitation.com/tag/science/</p><p>MAKE IT STICK</p><p>https://educationcogitation.com/tag/science/</p></li><li><p>Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html</p><p>The Mindset to Mastery</p><p>http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html</p></li><li><p>HOURS?</p><p>PRACTICE</p><p>EXPERT</p></li><li><p>http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/</p><p>The 10,000 Hour Rule!</p><p>http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/</p></li><li><p>Diagram: http://pairadimes.davidtruss.com/learning-and-failure/</p><p>http://pairadimes.davidtruss.com/learning-and-failure/</p></li><li><p>"It's not that I'm so smart, it's just that I stay with problems longer." </p><p>- Albert EinsteinIn 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915. </p></li><li><p>2LEARNING </p><p>DESIGN</p></li><li><p>What ANNOYS About PowerPoint Presentations?</p><p>Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/</p><p>The speaker read the slides to us 72.0%</p><p>Text so small I couldnt read it 50.6%</p><p>Full sentences instead of bullet points 48.4%</p><p>Overly complex diagrams 30.8%</p><p>Poor color choice 25.8%</p><p>No clear purpose 22.1%</p><p>No flow of ideas 21.0%</p><p>http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/</p></li><li><p>Why Lecture?</p><p>Lively</p><p>Educative</p><p>Creative</p><p>Thought (provoking)</p><p>Understandable</p><p>Relevant</p><p>Enjoyable</p><p>http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html</p><p>MISSION?Inspire</p><p>Influence</p><p>Inform</p><p>http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html</p></li><li><p>Learning Theory Diagram: http://hotel-project.eu/sites/default/files/Learning_Theory_v6_web/Learning%20Theory.jpg</p><p>http://hotel-project.eu/sites/default/files/Learning_Theory_v6_web/Learning Theory.jpg</p></li><li><p>Integration Activation</p><p>Application Demonstration</p><p>Problem</p><p>Instructional Design Models &amp; MethodsDick and</p><p>Carey ModelGagn's Nine Events </p><p>of Instruction</p><p>Bloom's Learning Taxonomy</p><p>Merrill's First Principlesof Instruction</p><p>ADDIEKemp's Instructional</p><p>Design ModelKirkpatrick's 4 Levels </p><p>of Evaluation</p><p>http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm</p><p>http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm</p></li><li><p>Constructive Alignment (CA)</p><p>LearningActivities</p><p>ContentAssessment</p><p>Learning Outcomes</p><p>More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction</p><p>- John Biggs</p><p>http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction</p></li><li><p>Gain Attention</p><p>Inform Learning </p><p>Outcomes</p><p>Stimulate Recall of Prior </p><p>Learning</p><p>Present New Content</p><p>ProvideGuidance</p><p>ProvideLearningActivities</p><p>Assess Learning</p><p>Provide Feedback</p><p>Enhance Retention and </p><p>Transfer</p><p>This will </p><p>help you</p><p>Last class we </p><p>learned how to</p><p>Allow me to </p><p>demonstrate</p><p>Now you </p><p>try it</p><p>Try it like </p><p>this</p><p>Lets test </p><p>your skills </p><p>now</p><p>Lets do it in </p><p>the field</p><p>Gagnes 9 Events of Instruction</p><p>Source (Gagnes 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation</p><p>http://www.slideshare.net/FareezaM/designing-engaging-presentation</p></li><li><p>Gagnes 9 Event of Instructions</p><p>Presentation Events of Instruction Learning Activities</p><p>Introduction 1. Gain attention Present a dilemma, analogy, video</p><p>2. Inform learning outcomes List clear learning outcomes </p><p>creatively</p><p>3. Stimulate recall prior knowledge</p><p> Explain how prior knowledge relates to new topic </p><p> Initiate discussion Pre-tests</p><p>Content 4. Present new content Explanation, example, simulation</p><p>5. Provide guidance Guidelines, checklists, mnemonics, group discussion</p><p>Assessment 6. Provide learning activities7. Provide feedback 8. Assess learning </p><p> Check your understanding Self/Peer/Facilitator Assessment Practical, e-Portfolio, quiz</p><p>Summary 9. Enhance retention and transfer</p><p> Summarize/Conclude the topic Provide additional resources</p></li><li><p>Video: http://youtu.be/dLl5AcN_G24</p><p>Gain Attention!</p><p>What are you THINKING about?</p><p>Example: Improve your English!</p><p>http://youtu.be/dLl5AcN_G24</p></li><li><p>Gai</p><p>n A</p><p>tte</p><p>nti</p><p>on</p><p>Ahh!</p><p>Question Story</p><p>FactDefinition</p><p>Quote</p><p>Analogy</p><p>Humor</p><p>Personal experience Demonstration</p><p>Video Clip</p></li><li><p>http://www.personalizelearning.com/2015/11/choice-is-more-than-menu-of-options.html</p><p>http://www.personalizelearning.com/2015/11/choice-is-more-than-menu-of-options.html</p></li><li><p>http://www.personalizelearning.com/2016/03/continuum-of-motivation-moving-from.html</p><p>http://www.personalizelearning.com/2016/03/continuum-of-motivation-moving-from.html</p></li><li><p>Use a Variety of Methods to Assess More</p><p>http://web.me.com/janherrington/AuthenticLearning/Home.html</p><p>Learning AnalyticsPeer-Assessment</p><p>E-PortfolioRubrics</p><p>AUTHENTIC Learning &amp; Empower PERSONALIZED Learning!</p><p>http://web.me.com/janherrington/AuthenticLearning/Home.html</p></li><li><p>https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/</p><p>Empowering conditions for SELF-DIFFERENTIATION and PERSONALIZATION by asking learners to...</p><p>https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/</p></li><li><p>How can we use </p><p>Technology to </p><p>TRANSFORMLearning?</p></li><li><p>TPACK</p><p>http://tpack.org/</p><p>Reproduced by permission of the publisher, 2012 by tpack.org</p><p>- Matthew Koehler &amp; Punya Mishra</p><p>A framework that identifies the knowledge teachers need </p><p>to teach effectively with </p><p>technology. </p><p>http://tpack.org/</p></li><li><p>The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf</p><p>- Ruben Puentedura</p><p>Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png</p><p>SAMR</p><p>http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdfhttp://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png</p></li><li><p>Android</p><p>iPAD</p><p>Web 2.0</p><p>Blooms Digital Taxonomies!</p><p>http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies</p><p>Google</p><p>MORE</p><p>http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies</p></li><li><p>3FLIPPING &amp; </p><p>GAMIFYING</p></li><li><p>Blended</p><p>*F2F: Face-to-Face</p><p>Finding the</p><p>Right Blend</p><p>Online F2F</p><p>Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/</p><p>http://bit.ly/1jOCeCghttp://www.christenseninstitute.org/blended-learning-definitions-and-models/</p></li><li><p>A</p><p>Flipping</p></li><li><p>Infographic: http://www.knewton.com/flipped-classroom/Introduction Video: http://youtu.be/26pxh_qMppE</p><p>http://www.knewton.com/flipped-classroom/http://youtu.be/26pxh_qMppE</p></li><li><p>Source: http://ctl.utexas.edu/teaching/flipping-a-class/what</p><p>http://ctl.utexas.edu/teaching/flipping-a-class/what</p></li><li><p>http://www.educause.edu/research-and-publications/books/learning-spaces</p><p>Construct Flipped Learning Spaces That</p><p>INSPIRE STUDENTS to Connect, Collaborate, Think and Learn!</p><p>http://www.educause.edu/research-and-publications/books/learning-spaces</p></li><li><p>Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html</p><p>The Hive (at NTU) is a $75 Million Dollar learning hub that consist of 56 smart </p><p>classrooms with flexible clustered seating, multiple LCD screens and wireless </p><p>communication tools.</p><p>http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html</p></li><li><p>https://youtu.be/bmYcurIHDrk</p><p>https://youtu.be/bmYcurIHDrk</p></li><li><p>Source: https://www.youtube.com/watch?v=Ah-SmLEMgis</p><p>Individual Learning </p><p>Paths</p><p>Teacher Led</p><p>Group/Project Work</p><p>Asse</p><p>ssme</p><p>nt</p><p>MATCHBOOK LEARNINGS BLENDED CLASSROOM</p><p>https://www.youtube.com/watch?v=Ah-SmLEMgis</p></li><li><p>Workflow Model: http://tiie.w3.uvm.edu/blog/digital-workflow/#.V9pCtZh97IU</p><p>http://tiie.w3.uvm.edu/blog/digital-workflow/#.V9pCtZh97IU</p></li><li><p>Flipped Learning at</p><p>Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions</p><p>http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions</p></li><li><p>Blended &amp; Flipped Learning in</p><p>http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html</p><p>http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html</p></li><li><p>B</p><p>Gamifying</p></li><li><p>If You Can Have</p><p>_______, </p><p>WHY NOT?</p></li><li><p>Gamify Learning Experiences!</p><p>http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html</p><p>http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html</p></li><li><p>Gamification?</p><p>The process of using game thinking and game mechanics to solve problems and engage users.</p><p>- Gabe Zichermann</p><p>Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement</p><p>http://www.slideshare.net/gzicherm/gamification-designing-for-engagement</p></li><li><p>Game Mechanics?</p><p>Constructs of rules and feedback loops intended to produce enjoyable gameplay.</p><p>Building blocks that can be applied and combined to gamify any non-game context.</p><p>http://gamification.org/wiki/Game_Mechanics</p><p>http://gamification.org/wiki/Game_Mechanics</p></li><li><p>Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/</p><p>Why Gamify?</p><p>ADVENTURE</p><p>ENGAGEMENT</p><p>AUTONOMY</p><p>GOALS</p><p>CHALLENGE</p><p>ACHIEVEMENT</p><p>FEEDBACK</p><p>REWARDS</p><p>MASTERY</p><p>LEARNING</p><p>PURPOSE</p><p>FUN</p><p>http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/</p></li><li><p>Gamification Building Blocks?</p><p>LEVELSPOINTS</p><p>BADGES</p><p>FEEDBACK</p><p>MISSION</p><p>CHALLENGES</p><p>COUNTDOWN LEADERBOARD</p></li><li><p>EXAMPLES?</p></li><li><p>Uses Existing Games to Amplify Learning!</p><p>https://sites.google.com/site/teamdrillhead/</p><p>http://youtu.be/OSJ5LwAXxLk</p><p>Mr. Pai</p><p>Mr. Pai features scalable, game </p><p>based curriculum using Flower Power of Mangahigh.com, </p><p>Timez Attack, Tutpup.com, </p><p>Nintendo DS, Brain Age 2, Raz-Kids, etc.</p><p>https://sites.google.com/site/teamdrillhead/http://youtu.be/OSJ5LwAXxLk</p></li><li><p>BozemanScience: http://www.bozemanscience.com/</p><p>Uses Moodle &amp; Google Docs!</p><p>Paul Andersen </p><p>His Method: http://youtu.be/XGE6osTXym8</p><p>Uses elements of game design to improve his AP Biology class. The entire </p><p>class revolves around Moodle. Students complete levels to acquire experience </p><p>points and move up the leader board.</p><p>http://www.bozemanscience.com/http://youtu.be/XGE6osTXym8</p></li><li><p>http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/</p><p>Kate Fanelli</p><p>MathLand (20 Levels):1. Lesson2. Practice 3. Mastery Test (can redo)</p><p>Gamification? Points (for completing tests) Levels Avatar Board</p><p>http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/</p></li><li><p>https://www.gradecraft.com/</p><p>A LMS THAT SUPPORTS GAMEFUL COURSES</p><p>Flexible Rubrics</p><p>Classroom &amp; Learning Analytics</p><p>Integration With Other Platforms</p><p>https://www.gradecraft.com/</p></li><li><p>http://rezzly.com/</p><p>http://rezzly.com/</p></li><li><p>MISSION Explore the connectedness of the global </p><p>community through the lens of the economic, social, and environmental crises and the imminent threat of war. </p><p> Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention. </p><p>LEARN Collaborate and communicate with each other </p><p>as one work to resolve the Game's conflicts.</p><p> Compromise while accommodating different perspectives and interests. </p><p> Discover that we share a deep and abiding interest in taking care of each other. </p><p>The World Peace Game</p><p>Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter</p><p>Hands-on Political Simulation </p><p>http://www.worldpeacegame.org/https://www.youtube.com/watch?v=LqJnk-jYWRM</p></li><li><p>C2S2C</p><p>Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method</p><p>http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method</p></li><li><p>GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html</p><p>Use C2S2C Method to</p><p>1 Chall...</p></li></ul>