Designing Engaging & Gamified Learning Experiences

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Zaid Ali Alsagoff 2017 Source: But teachers who USE TECHNOLOGY EFFECTIVELY will probably replace teachers who do not. Technology WONT REPLACE ALL Teachers... Time Cover:,16641,20061218,00.html Survival Skills for Careers, College & Citizenship 1. Critical Thinking & Problem-Solving 2. Collaboration Across Networks & Leading by Influence 3. Agility & Adaptability 4. Initiative & Entrepreneurialism 5. Effective Oral & Written Communication 6. Accessing & Analyzing Information 7. Curiosity & Imagination Presentation Slides: Video: 7 Dr. Tony Wagner TopicTODAYS MISSION LEARNING LEARNING DESIGN GAMIFICATION TOOLS SOCIAL MEDIA 1 LEARNING What are the CHALLENGES with engaging todays Y-Z GENERATION TO LEARN? BRAIN Amazing Facts About the Human Brain (Infographic): The single best work I have encountered on recent findings about the HUMAN BRAIN AND HOW WE LEARN. James M. Lang THE SCIENCE OF SUCCESSFUL LEARNING MAKE IT STICK Diagram: The Mindset to Mastery GROWTH MINDSET 4 3 2 1 4 Stages of Learning High Level Unconscious Incompetence Conscious Competence Conscious Incompetence Unconscious Competence - Noel BurchDesigned by: Zaid Alsagoff The 10,000 Hour Rule! F A I L IRST TTEMPT N EARNING Zaid Ali Alsagoff 2 LEARNING DESIGN What ANNOYS About PowerPoint Presentations? Results of the 2013 Annoying PowerPoint survey: The speaker read the slides to us 72.0% Text so small I couldnt read it 50.6% Full sentences instead of bullet points 48.4% Overly complex diagrams 30.8% Poor color choice 25.8% No clear purpose 22.1% No flow of ideas 21.0% Why Lecture? Lively Educative Creative Thought (provoking) Understandable Relevant Enjoyable MISSION? Inspire Influence Inform Talk Like TED: How to Deliver a TED Talk: TED Talks: The Official TED Guide to Public Speaking: Learn From TED Talks Constructive Alignment (CA) Learning Activities ContentAssessment Learning Outcomes More about Constructive Alignment:'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction - John Biggs Blended *F2F: Face-to-Face Finding the Right Blend Online F2F Video: Christensen Institute (Source): Infographic: Introduction Video: Source: Flipped Learning at Chapter 15 (page 255): Gain Attention Inform Learning Outcomes Stimulate Recall of Prior Learning Present New Content Provide Guidance Provide Learning Activities Assess Learning Provide Feedback Enhance Retention and Transfer This will help you Last class we learned how to Allow me to demonstrate Now you try it Try it like this Lets test your skills now Lets do it in the field Gagnes 9 Events of Instruction Source (Gagnes 9 Events of Instruction starting at slide 9): GainAttention Ahh! Question Story FactDefinition Quote Analogy Humor Personal experience Demonstration Video Clip 1 InformLearningOutcomes At the end of this topic, you will be able to: Clarify what students need to learn in the form of Learning Outcomes (LO). Write LO that form the basis of the assessment. Construct LO using measurable action verbs. Present LO in at least 2 creative ways. WHATEVER! 2 SMART Learning Outcomes! Blooms taxonomy (action verbs): SMART Learning Outcomes: Action Verbs Creative Ways? Visualize and then voice out your Learning Outcomes! Action Verbs3 1 Write 2 Assessment-Based 4 Creative Ways Video: Creative Ways? How to write Learning Outcomes (LO)? How to make LO assessment-based? How to use action verbs to construct measurable LO? How to present LO in at least 2 creative ways? Write learning outcomes in the form of questions! Video: RecallPriorKnowledge Associating new information with prior knowledge can facilitate the learning process. 3 SHARE RELATED EXPERIENCES! BRAINSTORM IDEAS! PRE-TEST! PROBLEM SOLVING!ANTICIPATE WHATS NEXT! DISCUSS WHAT THEY KNOW! PresentNewContent Selective Perception - Chunk and organize content meaningfully. 4 Chunk It helps you present information in a way that makes it EASIER for your audience/learners to UNDERSTAND and REMEMBER. WHY? Chunk? CHOP IT! 1 2 3 ProvideLearningGuidance Semantic Encoding - Examples, case studies, stories, graphical representations, mnemonics, mind maps, acronyms, and analogies. 5 Mnemonics SODA: Mnemonics: Mnemonics are learning memory techniques that help learners recall larger pieces of information, especially in the form of lists like characteristics, steps, stages, parts, phases, etc. Mind Maps Mind Map Guidelines: Mind Maps in Medicine: Mind maps help learners comprehend, see the big picture, create new ideas, and build connections. iMindMap: Mind Mapping Tools: Infuse Creativity & STORIFY Learning! BULLETS stick for exams, STORIES stick for life. Zaid Ali Alsagoff! Activities&Feedback7 6 ? Video Project Simulation Field Trips Articulate Reasoning Guest Speaker Problem Solving LEARNING ACTIVITIES Discussion Debates Panel of Experts Lab Experiments Peer Review Group Work Role Play Interviews Scaffolding Drill & Practice Drawing/Art /Sculpture Ice Breakers Online Teaching Activity Index: Think-Pair- Share One-Minute Paper Entrance/ Exit Tickets Concept Mapping ReportsQuiz Portfolios Assessment8 Millers Pyramid: Use a Variety of Methods to Assess More Learning AnalyticsPeer-Assessment E-PortfolioRubrics AUTHENTIC Learning & Empower PERSONALIZED Learning! Source: Empowering conditions for SELF-DIFFERENTIATION and PERSONALIZATION by asking learners to... EnhanceRetention&Transfer Summarize/Conclude Provide additional resources Links (URL) to: Online Discussion Assignment/Project Quizzes Simulation/Games Etc. 9 Gagnes 9 Event of Instructions Presentation Events of Instruction Learning Activities Introduction 1. Gain attention Present a dilemma, analogy, video 2. Inform learning outcomes List clear learning outcomes creatively 3. Stimulate recall prior knowledge Explain how prior knowledge relates to new topic Initiate discussion Pre-tests Content 4. Present new content Explanation, example, simulation 5. Provide guidance Guidelines, checklists, mnemonics, group discussion Assessment 6. Provide learning activities 7. Provide feedback 8. Assess learning Check your understanding Self/Peer/Facilitator Assessment Practical, e-Portfolio, quiz Summary 9. Enhance retention and transfer Summarize/Conclude the topic Provide additional resources Design Learning Spaces That Inspire Students to Connect, Collaborate, Think and Innovate! Source: The Hive (at NTU) is a $75 Million Dollar learning hub that consist of 56 smart classrooms with flexible clustered seating, multiple LCD screens and wireless communication tools. 3 GAMIFICATION If You Can Have _______, WHY NOT? Gamify Learning Experiences! In Learning Terms, Gamifying Means Turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition Believe me! 4 Terms to Differentiate GAME Play for fun and entertainment GAME-BASED LEARNING Adapt existing games to engage and inspire learning SERIOUS GAMES Design digital games for specific educational purposes GAMIFICATION Apply game thinking and game mechanics in a non-gaming context to Gamification? Applying game thinking and game mechanics in a non-gaming context to engage people, inspire learning, motivate action and solve problems. Khairul Anwar Zaid Ali Alsagoff Shamsuddin AbdullahNorhayati Maskat Gamification image: WHY GAMIFY? The 8 Core Drives of Gamification 1. Epic Meaning & Calling 2. Development & Accomplishment 3. Empowerment of Creativity & Feedback 4. Ownership & Possession 5. Social Influence & Relatedness 6. Scarcity & Impatience 7. Unpredictability & Curiosity 8. Loss & Avoidance Octalysis Gamification Framework (By Yu-kai Chou) : Octalysis Gamification Framework (By Yu-kai Chou) : Game Mechanics? Building blocks that can be applied and combined to gamify any non-game context. Constructs of rules and feedback loops intended to produce enjoyable gameplay. Gamification Building Blocks? LEVELS POINTS BADGES FEEDBACK MISSION CHALLENGES COUNTDOWN LEADERBOARD PROGRESS Image source: Potential Pitfalls of Gamification? Adapted from: Rewards Achievement Undermining Intrinsic Values Interfering with Social Norms One Motivator Does Not Fit All Confusing Competition & Cooperation False Sense of Achievement Finding Ways to Cheat Feels like Bribery EXAMPLES? Imagine sitting in your University lecture, when one of your fellow students dragged out of a lecture by masked militia-men because they have become infected. Using Existing Games to Amplify Learning! Empowering problem solving, creative thinking, resource management, collaboration, cooperation, visualization and project management skills. Uses Existing Games to Amplify Learning! Mr. Pai Mr. Pai features scalable, game based curriculum using Flower Power of, Timez Attack,, Nintendo DS, Brain Age 2, Raz-Kids, etc. Design New Digital Games to Engage People Inspire Learning, Motivate Action and Solve Problems! Kahoot FUN! EASY-TO-USE GREAT DATA Guide: Create a positive culture Teachers can encourage students for any skill or value whether it's working hard, being kind, helping others or something else Give students a voice Students can showcase and share their learning by adding photos and videos to their own portfolios Share moments with parents Get parents engaged by sharing photos and videos of wonderful classroom moments Transform your class into an adventure and take student motivation to the next level. BozemanScience: Uses Moodle & Google Docs! Paul Andersen His Method: Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board. MISSION Explore the connectedness of the global community through the lens of the economic, social, and environmental crises and the imminent threat of war. Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention. LEARN Collaborate and communicate with each other as one work to resolve the Game's conflicts. Compromise while accommodating different perspectives and interests. Discover that we share a deep and abiding interest in taking care of each other. The World Peace Game Homepage: Trailer: John Hunter Hands-on Political Simulation Seven Tips to Gamify 1. Gamify grading with levels besides alphabets or percentages. 2. Award students with badges for completed tasks. 3. Integrate educational video games into your curriculum. 4. Stir up a little competition. 5. Implement a class-wide rewards system to encourage top students to help weaker students. 6. Gamify homework to inspire more effort. 7. Use social media tools to gamify social interaction and provide continuous feedback. Adapted from: How to GAMIFY any LEARNING ACTIVITY? C2S2C Method GAMIFY IT! Use C2S2C Method to 1 Challenge 2 Compete 3 Show COURSE Learning Outcome (LO) LO LO LO LO LO LO LEARNING ACTIVITY 4 Score 5 Celebrate! Gamification can be applied to sequential or non-sequential learning tasks/activities/Scenarios. o Level 3 o Points (100) o Advanced o Badge (3) o Map (100%) o A o 100% o Destinction o Rubric o Peer-Assess o Level 2 o Points (80) o Novice o Badge (2) o Map (80%) o B o 80% o Credit o Rubric o Peer-Assess Examples: o Level 1 o Points (40) o Beginner o Badge (1) o Map (40%) Examples: o C o 40% o Pass o Rubric o Peer-Assess 1. CHALLENGE TASK/ACTIVITY/SCENARIO 1. A 2. A-B 3. A-B-C 4. A-B-C-D 5. A-B-C-D-E 6. A-B-C-D-E-F 7. A-B-C-D-E-F-G 8. A-B-C-D-E-F-G-H 9. A-B-C-D-E-F-G-H-I 10.A-B-C-D-E-F-G-H-I-J 11.A-B-C-D-E-F-G-H-I-J-K GAMIFICATIONGRADING Example? Gameplay: 3 Hours to do this Group Activity Consider using Rubrics as a Tool for RubiStar (rubric creation tool): LEARNING, FEEDBACK & ASSESSMENT Database of Rubrics: 2. COMPETE Individual or Group Competition Group size: 4-7 Communication Collaboration Leadership Strategy Planning IT Savvy divided Only assist if asked! Example: Group Work 3. SHOW PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A 4. SCORE Map Levels Points Polling Badges Rubric Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor! Rank Survey Bonuses Countdown Rewards Rewards StatusAvatars All Participants vote for the best group work. If they all vote for their own group work, my vote will decide the winner! Zaid Alsagoff Example: Vote for the Winner! 5. CELEBRATE Its NOT really about winning, but using game mechanics to engage and inspire real effort. - Zaid Alsagoff OER Workshop at USM (27 28 June, 2012) Gamifying to engage USM ACADEMICS to develop OER! *OER: Open Educational Resource 2nd OER Workshop at USM (27 28 August, 2012) Gamified Classroom Learning Works! Gamified Flipped Learning Workshop at UPM (9 10 August, 2016) Individual Group Unified 3 MISSIONS Dont gamify everything, but at least consider gamifying the BORING stuff! Zaid Alsagoff Image source: 4 SOCIAL MEDIA We Need To Rethink How WE COLLABORATE Online/Mobile technologies that empower us to ShareConnect Communicate Collaborate Social Media is an UMBRELLA term for Social media globe image: CreateThink Learn Do Interact & Collaborate Online Using IMU Webinar Series (example): Various Social Media & Web 2.0 Tools! Share Your Content Online to the World! 150+ Tools: Videos, Slides, Papers, Books, Articles, Etc. Capture & Reflect Learning Adventures! E-Portfolio Image: E-Portfolios for Students & Educators! Use Twitter to Connect & Interact with A free Web 2.0 social networking service that allows users to send and receive short messages (140 characters or less) known as TWEETS. Easy way to discover the LATEST KNOWLEDGE you care about. Educators & Researchers around the world Use Facebook Groups or Pages to Closed Groups Courses Projects Ideas Alumni Groups Pages Open Communities Promotion & Branding Products Celebrities Self-Promotion Connect, Network and Collaborate with others Need a More Professional Network? Fertile ground to research almost any business niche or industry Find People Use Search Discover Research Join Groups Image Source: What about Plagiarism & Authenticity? Was The 'DNA of a 21st Century Educator' Plagiarised in China? How to PROTECT my intellectual work? Image: Arabic & English Versions: Creative Commons (CC) CC Comparison Table: Most Free Least Free CC License Selection Tool Use this to select your CC! EASY! FREE (CC) Images? Design Your Own Images? Open Educational Resources (OER) 5 TOOLS Commonly used LMS are also Infusing GAMIFICATION to Engage Learners More. Use Virtual & Augmented Reality to 32 Augmented Reality Apps for Education: Engage & Gamify Learning in the Physical World! Gamifying Augmented Reality! Use Interactive Web Tools to Engage & Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets. Gamify Learning! TodaysMeet Poll Everywhere Plickers Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment data WITHOUT THE NEED FOR STUDENT DEVICES. Padlet It works like an online sheet of paper where people can put any content (e.g. images, videos, documents, text) anywhere on the page, together with anyone, from any device (No login required). Quizlet Socrative Nearpod An innovative and interactive classroom tool to create, engage and assess. An all-in-one solution for the use of devices in education! Formative More Learning Tools? Top 190+ LEARNING TOOLS on Planet Earth! CHALLENGES? Technical Challenges Tools overload Firewall blocking Accessibility Usability Ease-of-use Sharing Challenges Information overload Content ownership Confidentiality Quality Authority Work-life balance 6 SIMPLIFIED Designing Engaging & Gamified Learning Experiences? Engaging Flow Gamify! Learning Activities ContentAssessment Learning Outcomes Tools Blended F2F Online Zaid Ali Alsagoff Learning Innovation Specialist AQL Learning Innovation Consultancy