Cloud Learning: Learning Environments in the Cloud Era

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Teemu Arina's presentation at Eduhub Days 2011 on 24th of March 2011 in Lugano, Swizerland

Transcript

TEEMUARINAwww.tarina.me tar1na

Learning Environments in the Cloud Era

We are witnessing a transition to the

1980s - Network (TCP/IP, from IT to ICT, mobile phones, 1G)

1990s - World Wide Web (GSM, hypertext, commercial internet,

search engines, mobile internet, open source)

2000s - Web 2.0 (The web as a platform, social media, UGC

(wikipedia, google, youtube), geolocation services, crowdsourcing)

2010s - Cloud (cloud computing, cloud-based services, application

stores, augmented reality for mobile phones, deep space internet)

We are witnessing a transition to the

CLOUD

INTERNET

INFRASTRUCTURE

PLATFORM

APPLICATION

CLIENT

GoogleApp Engine

Amazon EC2

Google Apps

Google Chrome Android iPhone

SalesforceForce.com

Apple App Store

Amazon Web Services

Amazon S3

CLOUD COMPUTING

CLOUD COMPUTING

Widespread adoption of cloud computing could give the top five EU economies a 763 billion ($1tn) boost over five years and create 2.4 million jobs. Centre for Economics and Business Research (CEBR) report, Dec 2010

Transparency

Network-Centric Organization

Cloud Computing

Distributed Worksforce Peer Production

Crowdsourcing

CLOUD COMPANY

Open Innovation

Tools Culture

TechnologyPlatforms

CommunicationPractices

Distributed & Transparent 8

Peer Learning

FLOW

SITUATIONALRESPONSIVEOBSERVABLEPROJECT

REPETITIONPRE-DEFINEDPREDICTABLE

PROCESS

RITU

ALS

LEAR

NIN

G

UNCERTAINTY

PREDICTABILITY

DEALING WITH UNCERTAINTY

Tools

Assessment D

esig

n

Engagement

People

Communications Interactions

Man

agem

ent

Ope

ratio

ns Strategy

Leadership

Tools

Assessment D

esig

n

Engagement

People

Communications Interactions

Man

agem

ent

Ope

ratio

ns Strategy

Leadership

A.D.E.P.T.

ACCESStransparency &

commitment

MODEcompetition & collaboration

MOTIVATIONrewards & insertives

PROCESSrights &

responsibilities

FLOWinteraction & coordination

RESOURCESskills & learning

ARCHITECTUREinfrastructure & platforms

INTERACTIONmedia &

interfaces

FEATURESpurpose &

applications

ORGANIZATIONstrenghts & challenges

ENVIRONMENTopportunities

& threatsASPIRATION

goals & urgency

CONTEXTsituation & intensity

OBJECTSshared &

acted

PARTICIPANTSdesires &

needs

LEARNING FROM THE

ENVIRONMENT

LEARNING IN & ON ACTION

LEARNING FROM

CUSTOMERS & PARTNERS

Agile Business DevelopmentPLE

& PKM

Open Innovation

ProdusageCrowd-sourcing

Active Intelligence & Analysis

Management Cybernetics

DIGITALLY DISTRIBUTED

TechnologiesInterfacesPractices

LEARNING FROMCUSTOMERS& PARTNERS

LEARNINGIN & ONACTION

LEARNINGFROM THE

ENVIRONMENT

DIGITALLYDISTRIBUTEDTechnologiesInterfacesPractices

Inte

ract

ive

Valu

e Cre

atio

n

Efficient Peer

Production

Agile Planning& Development

Triskelion

PersonalLearningEnviron-ment

OpenInnovation

User-CentricDesign

Crowd-sourcing

SystemsThinking

ActiveIntelligence& Analysis

Digitally distributedtechnology platforms.

Organization Viewpoint

Individual Viewpoint

Technology Culture

Infrastructure

Workforce: Collaboration

DISTRIBUTED TECHNOLOGY PLATFORMS

Ideas: Innovation

Computing: Automation

Sales, Marketing, Support: Interactions

Storage: Information BusinessInfrastructure

... ... ...

S3

Dropbox

Ref: In collaboration with Pasi Menp / Elisa

NET(WORK)FORCE

elance.com

Digitally distributedtechnology platforms.

Maximizing external capabilities (computing resources, information,

and people) through cloud computing and social technologies.

Personal learning environments based on smart interfaces.

Organization Viewpoint

Individual Viewpoint

Technology Culture

PERSONAL LEARNING ENVIRONMENT

Millions of users

Billion of content items

APPLICATION PHONES & TABLETSCloud-based platforms for personal learning environment customization.

Interactive BookBook is not a book. It is an application.

Clock Reacts to Movement on Alice for the iPad.

Popular Highlights for Kindle.

FlipboardSocial reading experience.

CloudLearning

Environment

Connected Classroom

Digitally distributedtechnology platforms.

Maximal use of external capabilities (computing resources, information,

and people) through cloud computing and social technologies.

Personal learning environments based on smart interfaces.

Application stores and cloud-based content delivery mechanisms

enabling personalization.

Context-basedcommunication practices.

Organization Viewpoint

Individual Viewpoint

Technology Culture

WORK TODAY IS INTERRUPTEDAT LEAST EVERY 15 MINUTES

REORIENTATION TAKES ANOTHER15 MINUTES

BEING INTERRUPTEDAT THE WORKPLACE

SITTING AT POINTLESSMEETINGS

IMPULSIVE ANSWERINGTO EMAILS AND PHONE CALLS

Source: Garrett, R. K., & Danziger, J. N. (2007). IM=Interruption management? Instant messaging and disruption in the workplace. Journal of Computer-Mediated Communication, 13(1), article 2.

INSTANT MESSAGING & STATUS UPDATESHelps you to focus on the work and manage your own interruptions.

POINT-TO-POINT COMMUNICATION PRACTICES

WHAT SEQUENCE?

Pre-defined & predictable

WHAT CONTEXT?

Self-organizing & adaptive E.g. social software E.g. telefax, phone, email

CONTEXT-BASED COMMUNICATION PRACTICES

Digitally distributedtechnology platforms.

Maximal use of external capabilities (computing resources, information,

and people) through cloud computing and social technologies.

Personal learning environments based on smart interfaces.

Application stores and cloud-based content delivery mechanisms

enabling personalization.

Context-basedcommunication practices.

Enabling responsive & context-aware modes of communication and

collaboration (in comparison to predictive & sequential models).

Empowerment throughinteraction.

Organization Viewpoint

Individual Viewpoint

Technology Culture

Connections

Interactions

Sharing

IS HERE

EFFECTIVE LEARNING TODAY

TogetherAlone

New, complicated

Old, simple

NEW WORKAND

LEARNING

Digitally distributedtechnology platforms.

Maximal use of external capabilities (computing resources, information,

and people) through cloud computing and social technologies.

Personal learning environments based on smart interfaces.

Application stores and cloud-based content delivery mechanisms

enabling personalization.

Context-basedcommunication practices.

Enabling responsive & context-aware modes of communication and

collaboration (in comparison to predictive & sequential models).

Empowerment throughinteraction.

Maximizing connections,interactions, and sharing

(in comparison toknowledge as power).

Organization Viewpoint

Individual Viewpoint

Technology Culture

Students are the most underused resource the antimatter of innovation

A Vision: On-Demand Education

It is clear that technology allows institutions to blur, if not erase, institutional boundaries once clear and distinct.

Steve Crow

CLOUDBERRY FROM THE ARCTIC FINLAND

-40

TEEMU ARINAwww.tarina.meteemu@dicole.com

For more, visit: cloudcompany.cc

tar1na

Thanks to:

Sami Viitamki / DIEGO Esko KilpiMikko Kaipio / DicolePetra Salminen / Dicole Pasi Menp / Elisa

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