• Slide 1
  • Appearance Method By knowing what a person looks like at different ranges you can use this method to judge the distance. See them what people look like at 100, 200, 300 and 400m 100m – Clear in all detail 200m – Clear in all detail, skin and equipment is still identifiable 300m – Clear body outline, face colour ok but the rest is starting to become blurred 400m – Body outline ok, rest blurred 500m – Body begins to taper Judging Distance Two Types Units of Measure Appearance Method Things to note – Things look closer when; The sun is bright from behind you They are bigger then things around them There is dead ground between you and them You are higher then them Things look further away when; There is bad light and the sun is in your eyes They are smaller then things around them You are looking across a valley or down a street You are lying down Units of Measure Take a range you would know i.e. A football pitch is about 100m. A 25/100m firing range. See how many of use units of measure you can fit in between you and your target. (Practice show them what 100m looks like) Dont use this method over 400m if you cant see all the ground between you and the target.
  • Slide 2
  • Bracketing The observer should decide on the furthest possible distance and the nearest possible distance to the object. The average of these is taken as the range. For example, if the furthest estimated distance is 300 m and the nearest distance is 100 m then the range is therefore 200m. There are also 3 aids to help you judge distance Key Range Bracketing Halving Estimate the distance halfway from to target and then double it Key Range If the range to one object is known, estimate the distance from it to the target.
  • Slide 3
  • The Clock Ray Method Explain this is only used with harder targets. Use laminate sheet Target Recognition Two Types The Direct Method The Clock Ray Method Fire Control Orders There are 5 types of FCO Full FCO Brief FCO Delayed FCO Individual FCO Tracer A FCO is known as GRIT and give as CLAP The Direct Method Use mine tape on the floor for a big aid Remember to point out a centre of arc must be given
  • Slide 4
  • A FCO is known as GRIT Group Range Indication Type of fire And given as CLAP Clear Loud As an order With Pauses Full FCO Example G Delta fire team R 200m I Quarter right small tree enemy or Quarter right small tree 4 oclock of tree enemy T Rapid fire Brief FCO Example I Quarter right small tree enemy or Quarter right small tree 4 oclock of tree enemy T Rapid fire Delayed FCO Example G Delta fire team R 200m I Quarter right small tree enemy or Quarter right small tree 4 oclock of tree enemy T When enemy seen rapid fire
  • Slide 5
  • Tracer FCO Example G Delta fire team R 200m I Watch my tracer, where it hits - enemy T Rapid fire Delayed FCO Example G Rifleman No. 3 R 200m I Quarter right small tree enemy or Quarter right small tree 4 oclock of tree enemy T Watch and shoot
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    Appearance Method By knowing what a person looks like at different ranges you can use this method to judge the distance. See them what people look like.

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    Download Appearance Method By knowing what a person looks like at different ranges you can use this method to judge the distance. See them what people look like.

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    • Slide 1
  • Appearance Method By knowing what a person looks like at different ranges you can use this method to judge the distance. See them what people look like at 100, 200, 300 and 400m 100m – Clear in all detail 200m – Clear in all detail, skin and equipment is still identifiable 300m – Clear body outline, face colour ok but the rest is starting to become blurred 400m – Body outline ok, rest blurred 500m – Body begins to taper Judging Distance Two Types Units of Measure Appearance Method Things to note – Things look closer when; The sun is bright from behind you They are bigger then things around them There is dead ground between you and them You are higher then them Things look further away when; There is bad light and the sun is in your eyes They are smaller then things around them You are looking across a valley or down a street You are lying down Units of Measure Take a range you would know i.e. A football pitch is about 100m. A 25/100m firing range. See how many of use units of measure you can fit in between you and your target. (Practice show them what 100m looks like) Dont use this method over 400m if you cant see all the ground between you and the target.
  • Slide 2
  • Bracketing The observer should decide on the furthest possible distance and the nearest possible distance to the object. The average of these is taken as the range. For example, if the furthest estimated distance is 300 m and the nearest distance is 100 m then the range is therefore 200m. There are also 3 aids to help you judge distance Key Range Bracketing Halving Estimate the distance halfway from to target and then double it Key Range If the range to one object is known, estimate the distance from it to the target.
  • Slide 3
  • The Clock Ray Method Explain this is only used with harder targets. Use laminate sheet Target Recognition Two Types The Direct Method The Clock Ray Method Fire Control Orders There are 5 types of FCO Full FCO Brief FCO Delayed FCO Individual FCO Tracer A FCO is known as GRIT and give as CLAP The Direct Method Use mine tape on the floor for a big aid Remember to point out a centre of arc must be given
  • Slide 4
  • A FCO is known as GRIT Group Range Indication Type of fire And given as CLAP Clear Loud As an order With Pauses Full FCO Example G Delta fire team R 200m I Quarter right small tree enemy or Quarter right small tree 4 oclock of tree enemy T Rapid fire Brief FCO Example I Quarter right small tree enemy or Quarter right small tree 4 oclock of tree enemy T Rapid fire Delayed FCO Example G Delta fire team R 200m I Quarter right small tree enemy or Quarter right small tree 4 oclock of tree enemy T When enemy seen rapid fire
  • Slide 5
  • Tracer FCO Example G Delta fire team R 200m I Watch my tracer, where it hits - enemy T Rapid fire Delayed FCO Example G Rifleman No. 3 R 200m I Quarter right small tree enemy or Quarter right small tree 4 oclock of tree enemy T Watch and shoot
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