Engaging Learners through Game-Thinking
Gamification should be thought of as a design sensibility and not merely a digital tool. It is a thought process and a methodology to think about engaging and motivating learners. While a result of gamification is often fun, the ultimate outcome behind developing a gamified approach is increased engagement and motivation. In this webinar, explore several methods for applying game-thinking to your own online and classroom learning designs.
- Twitter:@kkapp By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction July 28, 2014 www.karlkapp.com www.linkedin.com/in/karlkapp/ Engaging Learners Through Game-Thinking
- Covert Design Takeaway Challenge
- Notes Slides Additional Ideas www.karlkapp.com/kapp-notes
- Engaging Learners Through
- was standing on the street corner, minding my own business
- When out of nowhere, trouble pulled up in the form of a convertible. hen trouble showed up in the form of a convertible
- Hiya boss. I see you found me on my lunch hour.
- I need your help and I need it fast.
- Do you like my new convertible? Ahh, yeah but whats your problem?
- She wanted to increase learner engagement and have more interactive learning within the company We need more engagement.
- On my lunch hour? We need more interactivity.
- Form a cross-functional team and figure out how to get more learner engagement by EOD.
- EOD-End of Decade? UGH-End of Day, really?
- Heres where you come in. Help me figure out the clues and fast. Open a separate window with a web browser and go to: www.polleverywhere.com/karlkapp
- When a question is active, click on the answer you believe is correct. New questions will appear when the slides change. Stay on: www.polleverywhere.com/karlkapp You may need to refresh your browser when a new question appears. Youll be told when its time to vote.
- Observe the process: -What design techniques are used? -What elements add to the experience? -What instructional design principles are being followed or broken? How To Participate via Observation
- Ok, first assignment/question.
- Choose your disguise
- Good job, no one will recognize you. First stop is my co- worker, Clydes office.
- Clydes officelook for clues
- Game Thinking A) Teaching knowledge, skills & abilities using a self-contained game. B) Focusing on actions leading to a meaningful outcome while navigating risk in a challenging environment. C) Application of different types of game-elements to propel a learner through content.
- I found three things written on one of Clydes notebooks. Could be a leador it could be this sessions learning objectives
- Lets get going.
- Now we need to find Ivanthe Informant... I knew one of his old haunts.
- Look I am going to ask you some questions, the right answer gives you a clue to game-thinking. He was about as friendly as a fly at a fly strip convention. Hello, Clueless
- What do you and your lackies here have to say about this?
- Action draws in the learner and encourages further engagement.
- Too often instructional design is about the content and not about the actions that need to occur.
- Make the learner do something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Pick a team.
- Thanks, Ivan.Get out of here.
- Take these matches with you
- I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse
- Seems like a clueshould Learning be easy so we dont discourage the learners? or Challenging where some learners will struggle?
- Look! Things that are too easy or too difficult will not pique a learners interest because they lead to boredom or frustration.
- Let me show you Clydes folder on this subject.
- Do you know what elements contribute to flow?
- Achievable Task Clear Goals Control Over Actions (Autonomy) Concentration
- You can also add elements such as Novelty Inconsistency Complexity SurpriseIncomplete information Unpredictable Future
- Law & Order Create Open Loops Think of my favorite show! No, not Dragnet.
- Lets brief the boss on what we know so far
- So what have we learned?
- So far, so good. Follow the next clue on the matchbook I found in my desk drawer.
- I was starting to think it was a dead end when she emerged from the shadows.
- Well, here is the next clue, do we : Put the learner at risk. or Let the learner safely explore the environment.
- No risk, or danger equal no skin in the game. Get the learner emotionally involved by putting him or her at mock risk.
- Losing Not Solving the Problem Social Credibility Recognition Then they mysterious stranger started talking about what learners can risk Starting Over Multiple Lives
- In games, failing is allowed, its acceptable, and its part of the process.
- Also, failure or earned success can lead to emotion which can contribute to learner recall of content.
- Time for a recap with the bossshe looked a little franticshe wanted to know one more thing.
- I want to know one more thing. What game elements can engage learners?
- What game elements did we encounter today?
- Great stuff, you detectives really seemed to have cracked the case as to how game-thinking can lead to engaging learning. And before the End of Day.
- Back to Clydes office, which note is right?
- Game Thinking A) Teaching knowledge, skills & abilities using a self- contained game. C) Focusing on actions leading to a meaningful outcome while navigating risk in a challenging environment. B) Application of different types of game-elements to propel a learner through content with no changes to the content.
- Mystery solved, just in time for the weekend. I was anxious to get some rest
- Butto my surprise as the Boss was driving away, she threw yet another matchbook.
- Unfortunately, well have to leave that mystery for another webinar.
- The End
- Design Takeaway Challenge.
- 1) Story/Genre 2) Polling/Audience Input 3) Points/Winners/Teams 4) Mystery/Curiosity 5) Pre/Post Test
- Bring this engaging learning presentation to your organization and have Karl Kapp present to your team or conduct a workshop or consult on a project. Contact Karl Kapp at email@example.com or on his web site www.karlkapp.com.
- Learn morebooks available at: http://tinyurl.com/ASTDgambook and http://tinyurl.com/ASTDfieldbk Or Amazon.com
- Credits: Detective, People Artwork Courtesy:Vanessa Bailey Flow Diagram by Kristin Bittner Cityscapes are Clip Art Audience Response by Poll Everywhere